Kick-ass (Press)
Dec. 11th, 2003 08:19 amhttp://www.guardian.co.uk/online/story/0,3605,1103884,00.html
Thousands of people who had never heard of Args, but were convinced this was a creation of the Wachowski brothers, signed up. The game looked professional. Some newspapers claimed it was an official online publicity tool. Although the game didn't explicitly use images or copyright names from the films themselves, the setting was obvious.
It became the most successful Arg ever, with around 12,000 players and visits logged from 118 different countries.
no subject
Date: 2003-12-11 06:46 am (UTC)But that's okay. It was a risk we ran, and knew that we were running, when we put it together. All in all, it turned out to be a net positive for the genre, which makes me happy, at least. Plus we got a whole new generation of freshly-minted ARG fanatics out of the process, some of whom will undoubtedly go on to create their own totally excellent new games as well!
no subject
Date: 2003-12-11 07:00 am (UTC)We didn't charge anyone a dime for this game, nor did we ever require registration.
The tag paragraph is what I like the best, though, personally. There was a lot of armchair punditry about what we were doing, concerning copyright and derivative works, perhaps claiming we shouldn't have done what we did.
I'm glad we did it. I don't think we 'lucked out,' nor do I think that the risk we took harmed a single hair on a single head. If anything, we helped boost the genre, and really, what more could you ask for?
no subject
Date: 2003-12-11 09:28 am (UTC)no subject
Date: 2003-12-11 12:46 pm (UTC)I still have so much left to play in Neverwinter Nights, as well.
And yet, I end up spending so much time making games. Meheheheh.
no subject
Date: 2003-12-11 11:12 am (UTC)This is downright weird. You're involved in ARGs? I've been really interested in them for a while now but haven't put time into digging up the details; a lot of the interest is for the near-future scifi wankery I've been working on for a few years. Back in '99 or so we decided that ARG-style games would be a cultural phenomenon in our hypothetical future.
I'd be really interested in talking to you about it sometime and picking your brain -- i'm supremely curious.
no subject
Date: 2003-12-11 12:44 pm (UTC)no subject
no subject
Date: 2003-12-11 01:08 pm (UTC)Don't think we don't hear about these things just because we weren't there.
no subject
Date: 2003-12-12 05:23 pm (UTC)