Jun. 6th, 2006

entelein: (operator)
A long time ago, shortly after its release, I bought American McGee's Alice.

It's an awesome game, but I got caught in a watery area with a bunch of rocks to jump on, and I experienced complete and sudden burnout. I never went back. Jumping puzzles/levels are my gamer bane, and almost any time I encounter them in a game, my frustration potential rises exponentially. Many of my most frustrating moments in Halo are because of missed jumps, miscalculated dodges.

I just installed Alice on my laptop, to see how my attitudes towards older games may have changed. This machine can handle a higher resolution and depth than the computer I originally played on, so it's very nice to revisit the beginning sequences that I hardly remember, and have them be sparkling and rich and very, very smooth.

Eager as I am to play some more today, I am also a little bit giddy with the idea of actually looking at the game in a more analytical way. I'm probably never going to be as cogent or complete as, say, [livejournal.com profile] thajinx (his reviews are totally pie), but it feels like the best kind of work. Seeing things up close, and pulling the framework between my fingers like a cat's cradle at the same time.

Sadly, the jumping in the first bit of the game is already starting to make me worried, but I am trying to be patient with myself, and take my time. I think I used to rush through these games a lot when I was younger, a habit that carried into my mid-20's. I'm not sure why that is -- perhaps I was worried that I'd be kicked off the Atari 2600 if I didn't share time as equally as possible with my younger brother. Maybe video game playing was frowned upon by my parents just enough to make me worried when I played them. I probably rushed so I could finish as much of each game as possible before getting groused at for wasting my time so badly. Good thing I call my own shots now, man. Heh heh.

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entelein

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