Alice, Again.
Jun. 6th, 2006 12:41 pmA long time ago, shortly after its release, I bought American McGee's Alice.
It's an awesome game, but I got caught in a watery area with a bunch of rocks to jump on, and I experienced complete and sudden burnout. I never went back. Jumping puzzles/levels are my gamer bane, and almost any time I encounter them in a game, my frustration potential rises exponentially. Many of my most frustrating moments in Halo are because of missed jumps, miscalculated dodges.
I just installed Alice on my laptop, to see how my attitudes towards older games may have changed. This machine can handle a higher resolution and depth than the computer I originally played on, so it's very nice to revisit the beginning sequences that I hardly remember, and have them be sparkling and rich and very, very smooth.
Eager as I am to play some more today, I am also a little bit giddy with the idea of actually looking at the game in a more analytical way. I'm probably never going to be as cogent or complete as, say,
thajinx (his reviews are totally pie), but it feels like the best kind of work. Seeing things up close, and pulling the framework between my fingers like a cat's cradle at the same time.
Sadly, the jumping in the first bit of the game is already starting to make me worried, but I am trying to be patient with myself, and take my time. I think I used to rush through these games a lot when I was younger, a habit that carried into my mid-20's. I'm not sure why that is -- perhaps I was worried that I'd be kicked off the Atari 2600 if I didn't share time as equally as possible with my younger brother. Maybe video game playing was frowned upon by my parents just enough to make me worried when I played them. I probably rushed so I could finish as much of each game as possible before getting groused at for wasting my time so badly. Good thing I call my own shots now, man. Heh heh.
It's an awesome game, but I got caught in a watery area with a bunch of rocks to jump on, and I experienced complete and sudden burnout. I never went back. Jumping puzzles/levels are my gamer bane, and almost any time I encounter them in a game, my frustration potential rises exponentially. Many of my most frustrating moments in Halo are because of missed jumps, miscalculated dodges.
I just installed Alice on my laptop, to see how my attitudes towards older games may have changed. This machine can handle a higher resolution and depth than the computer I originally played on, so it's very nice to revisit the beginning sequences that I hardly remember, and have them be sparkling and rich and very, very smooth.
Eager as I am to play some more today, I am also a little bit giddy with the idea of actually looking at the game in a more analytical way. I'm probably never going to be as cogent or complete as, say,
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Sadly, the jumping in the first bit of the game is already starting to make me worried, but I am trying to be patient with myself, and take my time. I think I used to rush through these games a lot when I was younger, a habit that carried into my mid-20's. I'm not sure why that is -- perhaps I was worried that I'd be kicked off the Atari 2600 if I didn't share time as equally as possible with my younger brother. Maybe video game playing was frowned upon by my parents just enough to make me worried when I played them. I probably rushed so I could finish as much of each game as possible before getting groused at for wasting my time so badly. Good thing I call my own shots now, man. Heh heh.